local abs = math.abs
local rad, deg = math.rad, math.deg
local cos, sin, tan = math.cos, math.sin, math.tan
local acos, asin, atan, atan2 = math.acos, math.asin, math.atan, math.atan2
local sqrt = math.sqrt
local pi, huge = math.pi, math.huge
-- == Utilities ==
-- region is a list of polygons in geographic coordinates.
local function distance(lon1, lat1, lon2, lat2, r)
r = r or 6378137
local dlat = rad(lat2 - lat1)
local dlon = rad(lon2 - lon1)
lat1, lat2 = rad(lat1), rad(lat2)
local a1, a2, a, c
a1 = sin(dlat/2) * sin(dlat/2)
a2 = sin(dlon/2) * sin(dlon/2) * cos(lat1) * cos(lat2)
a = a1 + a2
c = 2 * atan2(sqrt(a), sqrt(1-a))
return r * c
end
local function bbox(region)
local x0, y0, x1, y1 = huge, huge, -huge, -huge
for _, polygon in ipairs(region) do
for _, point in ipairs(polygon) do
local x, y = unpack(point)
x0 = x < x0 and x or x0
y0 = y < y0 and y or y0
x1 = x > x1 and x or x1
y1 = y > y1 and y or y1
end
end
return x0, y0, x1, y1
end
local function centroid(region)
local epsilon = 1e-10
local x0, y0, x1, y1 = bbox(region)
local lon0 = (x0 + x1) / 2
local lat0 = (y0 + y1) / 2
local lon1, lat1
while true do
local prj = Proj("AzimuthalEqualArea", {lon0, lat0})
local cw = {}
for i, polygon in ipairs(region) do
local xys = {}
for j, point in ipairs(polygon) do
xys[j] = {prj:map(unpack(point))}
end
if xys[#xys][0] ~= xys[1][0] or xys[#xys][1] ~= xys[1][1] then
xys[#xys+1] = xys[1]
end
-- http://en.wikipedia.org/wiki/Centroid#Centroid_of_polygon
local cx, cy, sa = 0, 0, 0
for j = 1, #xys-1 do
local x0, y0 = unpack(xys[j])
local x1, y1 = unpack(xys[j+1])
local f = x0 * y1 - x1 * y0
cx = cx + (x0 + x1) * f
cy = cy + (y0 + y1) * f
sa = sa + f
end
cx = cx / (3 * sa)
cy = cy / (3 * sa)
cw[#cw+1] = {cx, cy, sa}
end
local cx, cy, sw = 0, 0, 0
for i = 1, #cw do
local x, y, w = unpack(cw[i])
cx = cx + x * w
cy = cy + y * w
sw = sw + w
end
cx = cx / sw
cy = cy / sw
lon1, lat1 = prj:inv(cx, cy)
if abs(lon1-lon0) <= epsilon and abs(lat1-lat0) <= epsilon then
break
end
lon0, lat0 = lon1, lat1
end
return lon1, lat1
end
-- == Projections ==
-- Lambert Azimuthal Equal-Area Projection for the Spherical Earth.
local AzimuthalEqualArea = {}
AzimuthalEqualArea.__index = AzimuthalEqualArea
function AzimuthalEqualArea:map(lon, lat)
lon, lat = rad(lon), rad(lat)
lon = lon - self.lon0
local k, x, y
k = sqrt(2 / (1 + sin(self.lat0) * sin(lat) + cos(self.lat0) * cos(lat) * cos(lon)))
x = self.r * k * cos(lat) * sin(lon)
y = self.r * k * (cos(self.lat0) * sin(lat) - sin(self.lat0) * cos(lat) * cos(lon))
return x, y
end
function AzimuthalEqualArea:inv(x, y)
local p = sqrt(x*x + y*y)
local c = 2 * asin(p / (2 * self.r))
local lon, lat
-- FIXME: In the formulas below, should it be atan or atan2?
if self.lat0 == pi / 2 then
-- North Polar Aspect.
lon = self.lon0 + atan(x/(-y))
elseif self.lat0 == -pi / 2 then
-- South Polar Aspect.
lon = self.lon0 + atan(x/y)
else
-- Any other Oblique Aspect.
local den = p * cos(self.lat0) * cos(c) - y * sin(self.lat0) * sin(c)
lon = self.lon0 + atan(x * sin(c) / den)
end
lat = asin(cos(c) * sin(self.lat0) + y * sin(c) * cos(self.lat0) / p)
lon, lat = deg(lon), deg(lat)
return lon, lat
end
function AzimuthalEqualArea:model()
return {type="sphere", r=self.r}
end
local projs = {
AzimuthalEqualArea=AzimuthalEqualArea
}
-- Generic projection interface.
local function Proj(name, origin, radius)
local proj = {}
proj.name = name
proj.lon0, proj.lat0 = unpack(origin or {0, 0})
proj.lon0, proj.lat0 = rad(proj.lon0), rad(proj.lat0)
proj.r = radius or 6378137
return setmetatable(proj, projs[name])
end
-- == Frames ==
--[[
A frame stores information that specify the relation between the Earth's
geometry (geodesy) and a particular map geometry (usually in 2D). Each map has a
frame over which multiple layers of entities are drawn. There are two parameters
that define a unique frame:
* a projection;
* a bounding box on the projected (plane) space.
The projection parameter must be fully specified, including the center of the
projection, the orientation of the projection and the Earth model used (sphere
or ellipsoid) along with its parameters.
The bounding box is specified as two points, determining minimal an maximal
coordinates. The coordinate system for the bounding box is the projected one,
but without scale, i.e. with meters as unit.
]]
local sep = ":"
local function save_frame(fname, model, projection, bounding)
local frm = io.open(fname, "w")
frm:write("type", sep, model.type, "\n")
if model.type == "ellipsoid" then
frm:write("a", sep, model.a, "\n")
frm:write("b", sep, model.b, "\n")
frm:write("e", sep, model.e, "\n")
frm:write("f", sep, model.f, "\n")
elseif model.type == "sphere" then
frm:write("r", sep, model.r, "\n")
end
frm:write("proj", sep, projection.name, "\n")
frm:write("lon", sep, math.deg(projection.lon0), "\n")
frm:write("lat", sep, math.deg(projection.lat0), "\n")
frm:write("x0", sep, bounding.x0, "\n")
frm:write("y0", sep, bounding.y0, "\n")
frm:write("x1", sep, bounding.x1, "\n")
frm:write("y1", sep, bounding.y1, "\n")
frm:close()
end
local function load_frame(fname)
local frm = io.open(fname, "r")
local function get(field)
local line = frm:read()
local got = line:sub(1, #field)
assert(got == field, "expected field "..field.." but got "..got)
return line:sub(#field+#sep+1)
end
local model = {}
model.type = get "type"
if model.type == "ellipsoid" then
model.a = tonumber(get "a")
model.b = tonumber(get "b")
model.e = tonumber(get "e")
model.f = tonumber(get "f")
elseif model.type == "sphere" then
model.r = tonumber(get "r")
end
local projection = {}
projection.name = get "proj"
projection.lon = tonumber(get "lon")
projection.lat = tonumber(get "lat")
local bounding = {}
bounding.x0 = tonumber(get "x0")
bounding.y0 = tonumber(get "y0")
bounding.x1 = tonumber(get "x1")
bounding.y1 = tonumber(get "y1")
frm:close()
return model, projection, bounding
end
local Frame = {}
Frame.__index = Frame
function Frame:map(lon, lat)
local x, y = self.prj:map(lon, lat)
x = (x - self.bb.x0) * self.s
y = self.h - (y - self.bb.y0) * self.s
return x, y
end
function Frame:set_height(h)
local mw = self.bb.x1 - self.bb.x0
local mh = self.bb.y1 - self.bb.y0
self.h = h
self.s = h / mh
self.w = math.floor(mw * self.s + 0.5)
end
function Frame:mapped(points)
return coroutine.wrap(function()
for p in points do
local lat, lon = unpack(p)
local x, y = self:map(lat, lon)
coroutine.yield({x, y})
end
end)
end
local function new_frame(fname)
local self = setmetatable({}, Frame)
local m, p, b = load(fname)
self.bb = b
self.prj = proj.Proj(p.name, {p.lon, p.lat}, m.r)
return self
end
return {
distance=distance, bbox=bbox, centroid=centroid, Proj=Proj,
save_frame=save_frame, load_frame=load_frame, new_frame=new_frame
}