local ffi = require "ffi"
local bit = require "bit"
ffi.cdef[[
double hypot(double x, double y);
double copysign(double x, double y);
]]
local hypot = ffi.C.hypot
local copysign = ffi.C.copysign
local bnot = bit.bnot
local bor, band = bit.bor, bit.band
local lshift, rshift = bit.lshift, bit.rshift
local BitMap = {}
BitMap.__index = BitMap
local function new_bitmap(w, h)
local self = setmetatable({w=w, h=h}, BitMap)
self.t = math.ceil(w / 8) -- stride, i.e., bytes/row
self.p = ffi.new("unsigned char[?]", self.t * self.h)
return self
end
function BitMap:fill(v)
ffi.fill(self.p, self.t * self.h, v)
end
function BitMap:inside(x, y)
return x >= 0 and x < self.w and y >= 0 and y < self.h
end
function BitMap:_index_shift_mask(x, y)
-- TODO: only check bounds in user-facing methods, for performance
assert(self:inside(x, y))
local index = y * self.t + math.floor(x / 8)
local shift = (7-x) % 8
local mask = lshift(1, shift)
return index, shift, mask
end
function BitMap:pget(x, y)
local index, shift, mask = self:_index_shift_mask(x, y)
return rshift(band(self.p[index], mask), shift)
end
function BitMap:pset(x, y, v)
local index, shift, mask = self:_index_shift_mask(x, y)
local byte = self.p[index]
if v > 0 then
byte = bor(byte, mask)
else
byte = band(byte, bnot(mask))
end
self.p[index] = byte
end
function BitMap:hline(x, y, w, v)
-- TODO: optimize this using ffi.fill() for large enough w?
for i = x, x+w-1 do
self:pset(i, y, v)
end
end
function BitMap:vline(x, y, h, v)
for i = y, y+h-1 do
self:pset(x, i, v)
end
end
function BitMap:line(x0, y0, x1, y1, v)
if x1 == x0 then
if y1 > y0 then
self:vline(x0, y0, y1 - y0)
else
self:vline(x0, y1, y0 - y1)
end
elseif y1 == y0 then
if x1 > x0 then
self:hline(x0, y0, x1 - x0)
else
self:hline(x1, y0, x0 - x1)
end
else
local dx, dy = x1-x0, y1-y0
local sx, sy = copysign(1, dx), copysign(1, dy)
local de = math.abs(dy / dx)
local e = 0
local x, y = x0, y0
while x ~= x1 do
self:pset(x, y, v)
e = e + de
while e >= 0.5 do
self:pset(x, y, v)
y = y + sy
e = e - 1
end
x = x + sx
end
end
end
function BitMap:disk(cx, cy, r, v)
local x, y, d = r, 0, 1-r
while x >= y do
self:hline(cx-x, cy+y, 2*x, v)
self:hline(cx-y, cy+x, 2*y, v)
self:hline(cx-x, cy-y, 2*x, v)
self:hline(cx-y, cy-x, 2*y, v)
y = y + 1
if d <= 0 then
d = d + 2*y + 1
else
x = x - 1
d = d + 2*(y-x) + 1
end
end
end
function BitMap:save_pbm(fname)
local pbm = io.open(fname, "wb")
pbm:write("P4\n", self.w, " ", self.h, "\n")
local row = self.p + 0
for y = 0, self.h-1 do
pbm:write(ffi.string(row, self.t))
row = row + self.t
end
pbm:close()
end
return {new_bitmap=new_bitmap}